Draw
Real debate, played like a game. Draw a card, each player crosses out one of the three topics, then argue the survivor for sixty seconds. Whoever the room votes for keeps the card.

- Ethics
White lies make the world worse, not better
- Work
Open offices were the worst workplace experiment of the century
- Food
Pineapple belongs on pizza
Draw. Cut. Debate. Vote.
The simplest way to have a real debate. Anyone can play.
Draw
Flip one card. It shows three different debate topics — read them out so everyone can see.
Cut
Each player crosses off one topic they don’t want to argue. Whichever survives is the round.
Prep
See three opening angles for each side — your launch points, not a script. Build the case in your own words.
Debate
One player argues for, the other argues against. Sixty seconds per side — make your strongest case.
Vote
Everyone watching votes by show of hands. Winner keeps the card. First to a stack wins the night.

- Ethics
White lies make the world worse, not better
- Work
Open offices were the worst workplace experiment of the century
- Food
Pineapple belongs on pizza
Every card creates a round.
Three topics per card
Every draw gives both players a real choice — never stuck arguing something stupid.
Cut one each
You both veto a topic. Whichever survives is what you both opted in to argue.
Debate what remains
The last prompt becomes the round. Sixty seconds a side, audience votes the winner.
156 arguments ready to happen.
Ten categories. Three prompts a card. You cut one, the other player cuts one, the survivor is the round.
College is no longer worth the cost for most degrees.
Social media should require a verified ID.
The NBA should shorten the regular season.
There is no ethical consumption under capitalism.
Cancel culture has improved the entertainment industry.
Phones should be banned for kids under 16.
Three ways to play.
Bar with friends, club night warmup, or tournament drill. The deck doesn't change — pick how serious you want it to feel.
Quick
Sixty seconds a side. The room votes by show of hands.
When to reach for it
The bar move. No timer to manage, no scoring — just argue, vote, draw the next card.
Standard
Sixty seconds, then a thirty-second rebuttal each side.
When to reach for it
Club night warmup. Adds the comeback, so the first take isn’t the last word.
Score sheet
Standard format, judged on the SuperDebate rubric — four criteria, five points each.
When to reach for it
Tournament practice. Real feedback that doesn’t change for the room.
It runs in any browser.
No app to download. No account to make. Tap a button and the round runs — timer, sides, voting, scoring — right in your browser, on whatever device you’re holding.
- Built-in timer— 60s, 90s, or 2m a side
- Room vote— Tap who made the better case
- Optional rubric— Score by the SuperDebate criteria
Stuff people ask.
Before you try it, the things first-timers want to know.
Something else you want to know? Email us — we’ll add it here.


