
A SuperDebate game
Deal a card with three topics. Each player cuts one. Argue whichever survives for sixty seconds, and the room votes on who took it.

White lies make the world worse, not better
Open offices were the worst workplace experiment of the century
Pineapple belongs on pizza
01
One card, five beats, about two minutes. Anyone can play on their first night.
Flip one card. It shows three different debate topics. Read them out so everyone can see.
Each player crosses off one topic they would rather not argue. Whichever survives is the round.
Three opening angles appear for each side. They are launch points, so you still build the case in your own words.
One player argues for, the other against. Sixty seconds per side. Make your strongest case.
Everyone watching votes by show of hands. The winner keeps the card. First to a stack wins the night.

White lies make the world worse, not better
Open offices were the worst workplace experiment of the century
Pineapple belongs on pizza
02
The cut is the whole design. It turns a random prompt into one both players chose to take on.
Every draw gives both players a real choice, so you argue something you actually have a take on.
You both veto a topic. Whichever survives is the one you both opted into.
The last prompt becomes the round. Sixty seconds a side, then the audience votes the winner.
03
Ten categories, three prompts a card. The counts below are the real deck, so you can see where its weight actually sits.
Money
College is no longer worth the cost for most degrees.
Tech
Social media should require a verified ID.
Sports
The NBA should shorten the regular season.
Ethics
There is no ethical consumption under capitalism.
Pop Culture
Cancel culture has improved the entertainment industry.
Parenting
Phones should be banned for kids under 16.
04
Bar with friends, club night warmup, or tournament drill. Same deck each time. What changes is how serious it feels.
Sixty seconds a side. The room votes by show of hands.
When to reach for it
The bar move. Argue, vote, deal the next card.
Sixty seconds, then a thirty-second rebuttal each side.
When to reach for it
Club night warmup. The rebuttal means the first take is not the last word.
Standard format, judged on the SuperDebate rubric: four criteria, five points each.
When to reach for it
Tournament practice. Feedback that holds steady from room to room.
05
Open it on whatever device you are holding and the round runs itself: timer, sides, voting and scoring, ready to go.
06
The things first-timers want to know before they try it.
Tap "Play online" anywhere on this page and the deck runs in your browser. It is free, and it stays free.
About two minutes for a Quick round and four for a Standard round, vote included. Play one and call it, or stack twenty in an evening. The format scales.
Two players plus at least one person watching to vote, so three in total. At parties the deck rotates with new challengers each round. It works for groups of four to forty.
That is what the cut step is for: each player removes the topic they cannot argue, leaving whichever you both feel game to take on. If all three look impossible, deal a new card. Nothing is lost.
The room. Quick and Standard rounds go to an audience vote by show of hands. The Score Sheet variant uses a four-criteria rubric (argumentation, evidence, organization, persuasiveness) and the higher total wins.
The default deck is family-friendly: pineapple on pizza, cats versus dogs, the best superhero movie. Heavier topics like politics, ethics and money are clearly labelled, so you can steer around them at a company offsite or a family dinner.
Both, by design. The structure matches a competitive SuperDebate league match (pick a topic, argue your side, audience votes) with shorter rounds. Play it at a bar for fun, or run it as a warmup at your debate club.
Anywhere two people can talk for sixty seconds. Debate clubs, college orientations, company offsites, wedding receptions, dinner parties, road trips, first dates. If you have a phone, you have the deck.
Something else you want to know? Email us →
Open the deck and argue the first thing that survives the cut.
Play it with a room instead? Start a club →