The training gym · 12 drills
Drills
Debates are the game; drills are the training. Each one isolates a single skill, runs in minutes, and ends with a scored note — the way a real coach runs reps.
Signpost Sprint
~2 minOne opening in ninety seconds: roadmap, labeled points, a close a judge can flow.
Trains: OrganizationBest spoken aloudStart
60-Second Answer
~2 minA surprise question, fifteen seconds to think, one minute to answer it cleanly.
Trains: Organization · DeliveryBest spoken aloudStart
Filler Killer
~1 minTalk for sixty seconds; the mic counts your pace and fillers. No AI, pure reps.
Trains: DeliveryMicrophone requiredStart
Rebuttal Reps
~4 minFour served arguments, sixty seconds each. Attack the warrant, not the wording.
Trains: RefutationStart
Steelman & Strike
~4 minRestate their argument better than they made it — only then take it apart.
Trains: Refutation · Argument QualityStart
Cross-Ex Gym
~4 minThree confident claims, each hiding a flaw. Write the one question that corners them.
Trains: RefutationStart
Fallacy Spotter
~3 minThree confident little arguments, each hiding a logical flaw. Name it and say why.
Trains: Evidence & ResearchStart
Evidence Under Fire
~3 minDefend one claim against the three challenges every judge silently runs: source, recency, counterexample.
Trains: Evidence & ResearchStart
The Flow
~4 minHear a full opening read aloud, then reconstruct its case from your notes.
Trains: OrganizationStart
Impact Weighing
~3 minTwo clashing impacts. Weigh them out loud: magnitude, probability, timeframe, reversibility.
Trains: Persuasiveness · Argument QualityBest spoken aloudStart
Side Switch
~4 minArgue FOR for ninety seconds. Then argue AGAINST like you mean it.
Trains: Argument QualityBest spoken aloudStart
Crystallize It
~3 minSomeone else's debate, your closing: collapse it to two voting issues and win them.
Trains: Persuasiveness · OrganizationBest spoken aloudStart
